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Posts Tagged ‘modules’

I thought I had scored a bargain on eBay: two almost-legendary adventure modules for D&D and other roleplaying games, Plague of Terror and Street of Gems, from an obscure Maine publisher called The Companions. Part of their Islandia campaign (a world designed by taking a topographic map of Maine and flooding it to the 500′ mark), these were eyeopening products for me: detailed settings, believable motives and plans for the non-player characters, and timelines of how things would proceed if they players didn’t interfere. Yet they didn’t restrict the players in any way: they were free to do what they wanted, and the world would go on around them.

So, when I saw good copies of these two up for auction, I knew I had to have them. Sure, I already had a copy of each, but I wanted more. And, fully admitting this just wasn’t rational, I bid $25 for each. I waited and prepared to curse myself, even as I quivered with anticipation. Yes, I now have some idea of how crack addicts must feel.

Then some reprobate outbid me for both. His madness was greater even than mine, paying over $40 for each.

Curse you! (Shakes fist at heavens)

Ah, well.  Probably for the best. I wonder how high he was willing to go?

Oh, and Happy New Year! (Hey, it’s still January, and this is the first post of 2010, after all.)

ADDENDUM: I forgot to mention, I did score a copy of Runequest II in good shape for what I thought was a reasonable price. I’d lost my own copy years before, so it wasn’t all bad on eBay. 🙂

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