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Posts Tagged ‘Dungeons and Dragons’

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So, according to this 100+ question test, if I were to suddenly find myself translated to some AD&D setting (Greyhawk, please!), I’d be a NG Elf Bard — and only 5th level?

In other words, I’d be positively annoying to my party. I can already hear the “no singing!” jokes straight out of Holy Grail.

And I was so hoping for a powerful Chaotic Evil wizard. They have the best costumes. The. Best.

(Hmmm…. Worrying about fashion. Maybe I am meant to play an Elf… :/  )

Anyway, Here are the results:

I Am A: Neutral Good Elf Bard (5th Level)

Ability Scores:

Strength-11

Dexterity-11

Constitution-12

Intelligence-16

Wisdom-13

Charisma-13

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

On the other hand giving him the personality of a singer at a 3rd-rate resort lounge might be kind of fun…

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The Tomb of Arnulf the Bloody

 

Back when Dungeons and Dragons* was my main fantasy roleplaying game, I grew bored with one of the staples of the genre, the big or “mega-” dungeon. Too many questions arose that hindered my willing suspension of disbelief. And so my game tastes wandered off in other directions, many toward the political and conspiratorial, and away from exploring the “dark below.” Dungeons, when used, became smaller and more believable: a short series of rooms under a castle, the tomb of  a forgotten king, or the crude lair of some goblins carved out of a hillside, for example.

But, while reading James’ posts at Grognardia has rekindled my interests in megadungeons a bit, my preference is still for the smaller “lair” types. Thus it was, to my delight, that James recently posted a link to a fascinating site, the Nottingham Caves Survey, which is systematically mapping the sandstone tunnels and caves, both natural and worked by Man, under that British city. Here’s a sample video of one, “Mortimer’s Hole:”

It has an interesting history, too, for fans of English kings, playing a crucial role in the life of Edward III.

Neat stuff! This site is a gold mine of resources for gamemasters looking for a bit of inspiration for smaller dungeons.

*(Can you believe, in all the years I ran that game, over two long campaigns, I never –never!– threw a dragon at the characters? D’oh!)

UPDATE: I forgot to mention that the map above was created by the very handy Random Dungeon Generator.

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If you’re into roleplaying games, that is. Following a review at James Maliszewski’s Grognardia blog, I took a chance on the latest issue of Knockspell, a print and PDF quarterly journal from Black Blade Publishing for the “old school revival” or “retro-Dungeons and Dragons” segment of the hobby. From what I gather, BBP specifically focuses on supporting clones of first edition AD&D and the original three booklet D&D, such as OSRIC and Swords and Wizardry, respectively.

Anyway, I’ve so far read only the adventures in the issue, but I’m very impressed. I was particularly taken with Jeffrey Talanian’s Rats in the Walls, an homage to one of my favorite H.P. Lovecraft stories. Dark fantasy at its best, it succeeded in capturing the feel of Lovecrafts’ Dreamlands or Clark Ashton Smith’s Zul-Bha-Sair, or the more modern works of Tanith Lee and Michael Moorcock. In fact, the setting screams out to be part of Moorcock’s Million Spheres setting. If I were to run this, I’d most likely use Stormbringer or WFRP 1E rules, rather than a D&D retro-clone. That’s not a knock on those systems, just a reflection of my own tastes.

Knockspell is available as a $5 PDF or a $10 perfect-bound magazine. If you’re into retro-D&D games or looking for ideas for almost any fantasy system, give it a try. I bet you’ll like it.

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The site is linked in the sidebar to the right, but I wanted to promote Megadungeon.net as something special: a collaborative, volunteer-based design of of a large, ruined monastery and dungeon in the tradition of the early days of roleplaying games, especially Dungeons and Dragons. Even if you don’t play D&D, the maps are quite nice and easily ported to other games. There are some nice new creatures, too.

Well done.

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