This is genius: a circles within circles interpretation on the “rotating dungeon,” and the rotating portions of the map can be moved by the GM. My compliments to the creators. Da Vinci would be proud.
She might not look like much, but that’s partly that its an old sheet of paper glued to old cardboard and partly that its too big to scan all at once and my photoshop isn’t the best. All the same, please consider what I’m presenting here. There are seven rotating circles in this maze, and they overlap.
The biggest circle is the one that gets the player’s attention, but doesn’t cause a whole lot of confusion. The confusion comes from the circles that can break apart and leave pieces of themselves scattered across the maze. There’s nothing quite so bothersome as finding something you’ve seen before completely surrounded by things you don’t recognize. The most important, though, are the small circles contained entirely within…
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